While on the surface we have everything we need for an ideal sound system, all elements are bad in some way. Nothing mentioned this, but I could have missed it.
According to places I read after the fact, the protagonist's suit is supposed to be some kind of bio-mechanical thing. I guess you could say the protagonist's journey resembles a plot, but its not a very good one. Isn't that just the plot to every Jurassic film? There's nothing outside of a guy who tries to sound very important person in the opening menu. 3/10Ī raging typhoon destroyed the electric fences around Jurassic Park. There are several glaring graphical issues, that as soon as I spot them, make me cringe. Lower quality than the absolute best 1993 had to offer. Certainly, the dinosaurs look good, as do the death cutscenes, but the rest feels really bland. Now, Dino Defender, in comparison, looks worse in most respects. There was a waterfall, but I don't think it was too bad. Water was carefully done so it wouldn't reveal the limitations of 3D at the time. Myst is basically a topography map with some 3D models thrown on top. Another is, well, let's compare this to the most famous example, Myst. It is not always easy to see what can be climbed or pushed. Each are prerendered, and a few times they interact. The graphics in Dino Defender are two layers, foreground and background. I guess, for a dinosaur game that isn't a bad option. Not graphically per say, but in the sense that they don't belong together. The combination of the way the backgrounds and the characters in the foreground clash. There's definitely that good educational children's game feel here, but once you get past the tutorial level things feel.disconnected. You push maybe one boulder, flip some switches. I also dislike how your environment prevents you from performing some actions. I find the controls lack the fluidity of a typical cinematic platformer, they're just wrong. You climb up them, you climb down them, you sometimes grab unto them at the end of a jump. To recap, this controls like a cinematic platformer. I don't mind sections of each level, but each level also has sections that are just annoying. Somehow I find myself disliking most of what is there and wishing there was more of it. I don't know if there is or isn't any non-enemies. I can see someone really into dinosaurs liking this aspect. 1/10Įvery dino has a unique way of dealing, and while I wasn't always happy to deal with them, this was the best designed aspect of the game. At no point, despite knowing that programming it would be to much work, do I ever feel like I have actually trapped the dinosaurs.
Instead we get nets, sleeping gas, call boxes and flares. Because this is a children's game, we can't really use effective weapons against our targets.